How We Started
Back in 2019, I was freelancing as a game tester when I kept running into the same problem. Developers would get their games back with generic bug reports that barely scratched the surface. "Button doesn't work" or "game crashes sometimes" — that kind of unhelpful feedback that left everyone frustrated.
So we decided to do things differently. Instead of rushing through test cases, we started treating each game like it was our own project. We'd spend extra time understanding what the developers were trying to achieve, then test with that vision in mind.
What began as a two-person operation in a shared office space has grown into a team of dedicated testers who genuinely care about making games better. We're still based in Taipei, still obsessing over the details that matter, and still learning something new with every project we touch.
